Interesting and entertaining enough, but lacking in action and character development. 3/5.
The blurb: Don’t call them heroes. But these six Californian teens have powers that set them apart. They can do stuff ordinary people can’t.
Take Ethan, a.k.a. Scam. He’s got a voice inside him that’ll say whatever you want to hear, whether it’s true or not. Which is handy, except when it isn’t—like when the voice starts gabbing in the middle of a bank robbery. The only people who can help are the other Zeroes, who aren’t exactly best friends these days.
Enter Nate, a.k.a. Bellwether, the group’s “glorious leader.” After Scam’s SOS, he pulls the scattered Zeroes back together. But when the rescue blows up in their faces, the Zeroes find themselves propelled into whirlwind encounters with ever more dangerous criminals. And at the heart of the chaos they find Kelsie, who can take a crowd in the palm of her hand and tame it or let it loose as she pleases.
This was fine. The characters were a diverse, interesting bunch and the events were entertaining enough. The writing and plotting were good.
So why didn’t Zeroes excite me? Perhaps it was the lack of action. We have a group of teenagers with some impressive (and refreshingly original) superpowers who then do little very interesting with them for most of the book. It was as if Zeroes was just set-up for a story we are yet to see. My edition was almost 550 pages long and the action didn’t kick in until page 450. Those last 100 pages were far and away the best part of the book; a well-executed, nail-biting race against time. I could have done with a bit more of this tension sprinkled throughout the previous 450 pages.