An interesting premise and good world-building let down by a lack of non-virtual stakes. Ready Player One recovers somewhat in Part Three, but too late to get it more than 3/5 from me.
The blurb: In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines, puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. When Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.
Ever wanted to spend hours watching other people playing computer games? No? Well that’s what you’re in for during several parts of this book. You’ve been warned.